Market Is Estimated To Witness High Growth Owing To Personalization And Monetization
Gamification Market |
The Gamification Market is estimated to be valued at US$ 7.6 Bn in 2023 and is expected to
exhibit a CAGR of 24.9% over the
forecast period 2020 to 2027, as highlighted in a new report published by
Coherent Market Insights.
Market Overview:
Gamification is the process of implementing game mechanics and game design
techniques in non-game contexts like business and education in order to
increase user engagement, productivity, sharing and loyalty. It involves
enhancing services, tasks and workflows with motivational affordances in order
to make work more fun and engaging. Many companies are using gamification
techniques to increase user engagement and loyalty, improve productivity and
motivate behaviors. Gamification can be applied across applications like
marketing, sales, product development, human resources and customer support to
drive desired behaviors and outcomes. Major industries adopting gamification
include education, finance, healthcare, retail and corporate training.
Market Dynamics:
The Gamification market is driven by increasing focus on personalization and
digital transformation across industries. Personalization has become an
imperative for customer retention and engagement. Gamification techniques help
businesses to better understand customer behaviors and preferences through data
analytics and provide tailored and engaging experiences. This drives higher
customer loyalty and lifetime value. Monetization of gamification is another
major driver, as it allows organizations to generate direct and indirect
revenue from engagement, transactional activities and conversion of users
within gamified environments. Features like virtual currencies,
microtransactions, loyalty programs and in-game purchases enable monetizing
gamification initiatives. Many firms are leveraging gamification strategies to
boost monetization of digital offerings and services. Thus, the ability to
drive higher personalization, engagement and monetization through gamification
is spurring adoption across end-use industries.
SWOT Analysis
(Strength: explain in
three sentence explanation; Weakness: explain two weakness in three sentence
long explanation; Opportunity: explain two opportunity in three sentence long
explanation; Threats: explain two threats two sentence explanation).
Strength: The gamification market offers several benefits such as increased
employee engagement and productivity. It motivates employees and helps improve
performance. Gamification also aids in knowledge transfer and onboarding of new
employees.
Weakness: Implementing a successful gamification strategy requires significant
investment of time and resources. There is also a risk of employee burnout if
not implemented properly. Additionally, not all activities can be gamified
which limits its applications.
Opportunity: The growing adoption of mobile devices and technologies presents
an opportunity for gamification solution providers. Gamification can also help
businesses gain competitive advantage and improve customer loyalty. Increased
focuses on analytics also allows optimization of gamification strategies.
Threats: Privacy and security concerns related to data collection pose a
challenge. Rapid changes in technologies could make existing gamification
solutions obsolete quickly.
Key Takeaways
The Global
Gamification Market is expected to witness high growth, exhibiting CAGR
of 24.9% over the forecast period, due to increasing adoption of digital
technologies across industries. Widespread use of mobile apps and devices has
further augmented market growth.
Regional analysis: North America dominates the global gamification market,
accounting for more than 35% share in 2019. Significant investments in
gamification by US based organizations such as Microsoft and SAP has driven the
market in the region. Asia Pacific exhibits the fastest growth and is expected
to grow at a CAGR of around 27% during the forecast period. Increasing
digitalization of industries and growing millennial population in countries
like China and India support market expansion.
Key players operating in the gamification market are Cisco Systems, Inc.,
Microsoft, SAP, Facebook, Inc., BI WORLDWIDE, Verint, Risk Management
Solutions, Inc., hoopla, Mambo Solutions Ltd., Centrical, LevelEleven, MPS
Interactive Systems Limited, Influitive, Launchfire Interactive Inc., 2020
Gamifier, Inc., Actionable, Xoxoday,NIIT, Cognizant, Tango Card. Inc., and
Khoros, LLC. Key players are focused on developing advanced gamification
platforms and solutions. They are also expanding into untapped markets through
strategic partnerships and collaborations.
Comments
Post a Comment